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Media
X Begins Its Gradual Takeover of Stanfords Campus
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Following Through on its Promise
of a New Interdisciplinary Model, Interactive Technology Network
Continues to Take Campus by Storm
Pinning
down Media X to one location on campus, or to one area of research,
or to one collection of students and faculty is not an easy task.
Interactive technology is the programs reason for being, but
contributors to the advancement of such technologies at Stanford
are a diverse lot, and its tough to assemble them all in one
place. For this reason, Media X has positioned itself as a
mediator of sorts. Media X reaches out to student and faculty
researchers who might benefit from interdisciplinary collaboration,
and it simply connects them with others working on new information
and communication technologies on campus, in industry, or in government.
In a matter of months, Media X-mediated partnerships have given
birth to a wide variety of projects that will shape the future of
interactive technology.
The Media X program, which began its life as an initiative of
several researchers at CSLI (the Center for the Study of Language
and Information), is now a campus-wide network devoted to interactive
technologies. It flourishes due to the simplicity of its approach.
Unlike traditional interdisciplinary programs, which tend to pull
talented faculty away from their home departments (thus making these
faculty into interdisciplinarians themselves), Media
X unassumingly sets into motion an evolving forum where students,
faculty, and industry members can interact. With its unique
decentralized approach, it creates opportunities for faculty and
students of all disciplines to explore new ideas and provide new
innovative solutions to the many questions that surround interactive
technologies.
The supporters of Media X span as wide a spectrum of research
as the programs university participants. Prominent industry
partners include Cisco, ATR, Epson, IBM, KDDI, Microsoft, Macromedia,
Charles Schwab, NHK, NTT, Omron, Philips, SAP, Reuters, and SRI.
Media X provides its supporters with a single portal to
a broad and constantly growing range of research about the design
and use of interactive technology.
Media X tends to fund research projects with a strong humanistic
and user focus. Represented technologies include p2p networking,
internet audio, medical information retrieval, electronic customer
relationship management, natural language processing, voice user
interfaces, information visualization, collaborative work and learning
environments, hand-held devices, automatic language translation,
wearable computing, interactive toys, and distance learning applications.
Keith Devlin, the Executive Director of Media X and known to
KQED listeners as the man who can explain high-level mathematics
to Joe Public, asks us to Think of the traditional liberal
arts as the collection of intellectual topics that should be studied
in order to be reasonably well equipped to play a full role in a
culture dominated by the written word. In this vein, Media
X is the collection of topics that should be studied in order to
be reasonably well equipped to play a full role in a culture dominated
by interactive media. (1)
The law plays a central role in this culture increasingly dominated
by interactive media. Legal education will have to provide future
lawyers with the vocabulary necessary to understand the challenges
interactive media pose for the legal system and for our society
at large. We therefore very much welcome the opportunity to
become actively involved in the Media X project.
Center for Computer Research in Music and Acoustics
(CCRMA)
Center for the Study of Language and Information (CSLI)
Center for Design Research
Communication Department
Computer Science Department
Digital Art Center
Law School
Linguistics Department
Medical Informatics
Philosophy Department
Psychology Department
School of Education
School of Engineering
School of Medicine
Stanford Center for Innovations in Learning (SCIL)
Symbolic Systems Program (SSP)
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